About This Quiz
With the versatility of a Swiss Army knife, the world of Dungeons & Dragons can offer almost anything the imagination creates. How is this possible? For one thing, unlike many games, a majority of the play doesn't require too much equipment on the player's side. A character sheet, pen or pencil and some dice are the only things you need to get into it. With this minimalistic approach, players can create an environment where monsters thrive and their characters can slay them in all sorts of ways. Of course, this isn't all just willy nilly carnage; the DM leads the group by creating the world and all the creatures in it.ÂÂ
If you have a good DM, you'll forget that you're sitting in a group of people rolling dice and the mountain of munchies won't be on your mind. You'll be immersed in their world, throwing your character into pits of baddies, and on a good day, you'll be getting a lot of sweet loot and experience. On a bad day ... let's not go there.ÂÂ
One of the tools that the DM uses is the "Dungeon & Dragons Monster Manual," a tome that houses hundreds of baddies for players to battle. So, do you think you can match wits with a DM description of a beastie? Take this quiz to find out!
Wendigos can be rather nasty creatures to come across. These undead love to play with their prey and one of their spells is dream haunting, which can turn parties into one if not cured.
In reality, gargoyles are usually found perched on rooftops, protecting their home. In Dungeons & Dragons, gargoyles are cruel creatures who not only hide among the statues on rooftops and attack unsuspecting creatures, but they also are recruited and inspired by evil masters.
Centaurs are usually found dwelling in forests, where they live in nomadic tribes. When the tribes migrate it could be decades before they return to their former homes, and when they do it could lead to conflict between them and the current residents of the area.
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Just like a wolf, hell hounds tend to hunt in packs where they pick off the weakest prey. If they are in the service of another evil creature, they are great at killing and keeping guard. However, if the owner doesn't let the hound hunt, it will turn on or abandon its master.
If you've ever wondered how that demon riding a nightmare randomly appeared, wonder no more. Nightmares have the ability to transport their riders to and from the Material Plane from the Ethereal Plane, making them appear practically anywhere.
In addition to treasure chests, mimics can be in the form of a door or any other inanimate object. They're usually found in dungeons where the prey is rich in adventurers who want to make a quick buck.
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If you're ever wondering whether you're dealing with a vampire or not, check out the environment. There is an increase in the rat, bat and wolf populations and when you get within 500 feet of the vampire's lair, a thick fog is noticeable.
When it comes to communicating with a kenku, it can be a lesson in patience. They are experts in mimicry and tend to use the sounds of an environment or creature as a method of communication. For example if it wanted to go to a church, it may use the sound of a bell to communicate it.
Displacement beasts use a rather ingenious method of fighting. By using their tentacles, they can make themselves appear closer or farther away from their prey. They are highly intelligent as well; they'll only work as a pet to an evil character if they feel it suits their best interests.
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Mind flayers (also known as illithids) are intergalactic tyrants that have taken up residence in the Underdark. If you encounter a single mind flayer, it would be considered lucky because they live by communicating to an elder brain. Single mind flayers are considered outcasts.
Even though there are several different types of beholder, they all share one thing in common: they all believe that they are a superior race to all and that other races don't like them because they are brilliant.
If you ever get into contact with lizardfolk, you better not use magic because leaders of their tribes fear it. On top of which, if you get too close, a hunting party may be sent out to hunt you down to become the main dish in a feast.
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Upon hearing a song, an elvish lady searched for the source of the music. She found a beautiful male elf, who ran off the moment she saw him. After praying for guidance, a goddess took pity on her and gave her a song to entice him, which failed and after cursing the gods, she became the first harpy.
Hags are considered a medium-sized fey, but they are fascinated with all things dark. And just like any group of friends, these creatures tend to stay in contact with one another sharing information and at times getting together, forming covens.
There are two types of creature that can detect when a tree has the potential of becoming a treant. The first is the druids and the second is another treant. When the treant realizes that there is one of these infant treants nearby, they will defend it mercilessly.
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Out of all the genies, the djinni is the only creature that looks favorably upon adventurers. They may grant a wish or two in exchange for gifts, but if there is one thing they dislike is being bound into servitude to others.
When it comes to dealing with shambling mounds, you should treat them like any other kind of weed. Instead of just killing the surface, you need to kill the roots as well. If they aren't taken care of, the roots will simply start to grow another body.
Usually when an invisible stalker is brought onto the material plane, its summoner will often command it to retrieve objects for them. If these commands are anything other than a object retrieval, the stalker will disappear.
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Even with their ill dispositions and stubborn nature, with a little persistence an owlbear can be tamed to be a mount or guardian. At one time there were owlbear races and there were two different bets going on: one to see if the owlbear would rebel against its owner and one for winning the race.
If you ever see a rakshasa in its true form, you should consider yourself lucky (or unlucky), because these creatures love to feast on humanoid flesh. They will fight to keep their identities secret. However, if they are found out they fight to the death so they don't get sent back to the Nine Hells.
If you ever wonder how long a doppelganger has been tracking your party, all you have to do is watch it. If the doppelganger has had their captive for a while, then they would know some of their mannerisms and habits.
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If you ever come across a basilisk, the best route to take is to run. A gaze from this beast can start the process of turning the character to stone. To make matters worse, in order to sucessfully not become encased in stone, multiple saving rolls need to be made per round.
Whenever you start a lower level campaign, goblins are a great baddie to battle. Even though they are incredibly malevolent and travel in packs, they have only seven hit points, which makes them a weaker monster.
The Will-o'-Wisp is one of the most puzzling creatures to come across. While they project hope while they lead adventurers into traps, it is actually misery that they seek. They tend to lurk wherever the adventurer is led, fasting on the misery and pain when the adventurer meets its maker.
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Trolls can be nasty creatures for the newer adventurer to mid-level adventurer because of their regenerative powers. Unless you use a fire or acid attack, the troll's body regenerates 10 hit points per turn and any body parts lost can be reattached after the fight.
Driders have a tragic origin story. Lolth, the Spider Queen and goddess of many drow, saw potential in the drow that would later become the drider. She tested their strength and devotion and when they didn't succeed, she transformed them into a drow spider hybrid to remind her followers of her power.
Just like any other predator animal, cloakers are hunters of opportunity. They will often be found floating around the Underdark preying on the sick, wounded or creatures left behind.
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When an Empyrean feels any kind of emotion, they have the ability to manifest it. If they're happy, animals can be seen frolicking around and near them, the sun is shining down on them and all is well.
In general, revenants are created when a soul returns to its body to claim revenge upon those who killed them. They do this by hunting down each of those who have wronged them one by one.
If your character is ever awarded the chance to see a dryad, take it as a compliment. Dryads are notoriously reclusive fey who only come close to adventurers if they find them attractive. Of course, this is probably to charm them, so it could be a bad thing, too.
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With their tallest heights being a little over a foot, it may be hard to notice a pixie. Luckily they tend to gauge who they interact with by playing harmless pranks. If you take it with a good nature, then you'll get a chance to meet them.
If you are ever unfortunate enough to have to fight a lich in their lairs, you're going to have more than one baddie on your case. As a level 17 caster, the lich can take a lair action, which can include summoning the spirits that have died at the hands of this undead creature.
Wights are unique in that they willingly chose to live in the state that they're in. As they met their demise, these mortals had bad intentions in their hearts and prayed to whatever demon lords they worshiped to become immortal to help further their evil designs.
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When it comes to classifying creatures, grells often use three definitions: edible, inedible and great eaters (someone who preys on grells). If you ever see one of these guys hanging in the background, the fight isn't over. They're waiting on you to dispose of the bigger monsters before striking.
Even though there are three different types of blight (needle, vine and twig), they all are sprouted from the same tree, the Gulthias tree. The Gulthias tree got its name from a legend; it is believed that a vampire's blood got infused with the tree, giving these malevolent plants their appetites.
If you ever find yourself in a pit trap with a gray ooze, we hope that all your weaponry and armor is magical because the gray ooze can eat through common metal items two inches thick in a single round.
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Out of all the angels, a planetar could be one of the most feared. These celestials are tasked with enforcing their god's will from a swarm of locusts to droughts. However, if they come across a group of adventurers or are tasked with helping adventurers, planetars love kicking a little fiend butt.
Jackalweres are usually in the service of lamias, and they capture hapless adventurers to lead them into a life of slavery. Just like werewolves, they can take three different shapes; a jackal, a hybrid and a human.
Unlike zombies, ghouls feast on corpses that have been dead for a while. It is only when there aren't any corpses available that they feed off the creatures of the living, and their skin doesn't rot or age.
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Even though most golems are neutrally aligned, if you ever wanted a golem with good intentions, a clay golem is the best way to go. These constructs are usually crafted by priests with great faith. Unfortunately, when the clay vessel cracks, the golem could end up destroying the priest it served.