You may be good at stepping and hopping, but how much do you really know about Chinese checkers? Take our quiz to find out.
Because of its unique shape, the board can accommodate up to six players at a time.
The board consists of a 61-hole central hexagon and six 10-hole equilateral triangles that extend outward from each side -- which comes to 121 holes.
Halma had similar rules to Chinese checkers but was played on a (much more boring) square board.
Halma is Greek for "jump." Jumping or "hopping" pieces over one another is an important move in both halma and Chinese checkers.
J. Pressman & Co. first marketed the game as “Chinese checkers” in the 1920s, cashing in on America’s fascination with Asia and the Middle East after the discovery of King Tutankhamen's tomb in 1922. By the 1930s, the game had become a craze.
Trick question! Chinese checkers was derived from a game called halma, developed by Massachusetts surgeon George Howard Monks in 1885.
Each base is usually colored differently on the board.
For a two-person game, each player has 15 pieces. If there are more than two players, each will use just 10 pieces.
Don't let the five other bases confuse you! Head for the one directly across the board.
To execute a step, a player moves one of his or her pieces to any one of the six surrounding holes. A player executes a hop by jumping his or her piece over any adjacent piece on the board. A skip doesn't exist in Chinese checkers.
For those of you who have played a lot of traditional checkers, resist the urge to pick up pieces after you have hopped over them!
The answer is 30. Don't believe it? This fact was mathematically verified by applied mathematician George I. Bell in 2009.
Because multiple hops can be combined in a single turn, you could conceivably move a piece from your home base to the opposing base in one move.
Moving your pieces in a cluster will give you a higher concentration of pieces that can be jumped.
The rules don't compel you to take a hop. You may not want to if your piece happens to be blocking your opponent's big move.
One variation of the game can be played with four people paired in teams of two, or six people joined in teams of either two or three.
In conventional Chinese checkers, you are only allowed to jump adjacent pieces, but in super Chinese checkers, you can jump more distant pieces.
The hole on the far right is left open. "Capture" Chinese checkers is more like regular checkers in that players collect any pieces they jump.
When no more jumps can be made, each player counts up the pieces he or she has captured, and the person with the most is the winner.
The only thing that "capture" Chinese checkers really has in common with traditional Chinese checkers is the hopping.