# Chinese Checkers Quiz

By: Staff

4 Min Quiz

Image: refer to hsw

You may be good at stepping and hopping, but how much do you really know about Chinese checkers? Take our quiz to find out.

# How many points does the star-shaped Chinese checkers board have?

Because of its unique shape, the board can accommodate up to six players at a time.

# How many holes or indentations are in a Chinese checker board?

The board consists of a 61-hole central hexagon and six 10-hole equilateral triangles that extend outward from each side -- which comes to 121 holes.

# Chinese checkers was derived from which older board game?

Halma had similar rules to Chinese checkers but was played on a (much more boring) square board.

# Halma is the Greek word for what?

Halma is Greek for "jump." Jumping or "hopping" pieces over one another is an important move in both halma and Chinese checkers.

# Chinese checkers were a craze in the United States during which of the following decades?

J. Pressman & Co. first marketed the game as “Chinese checkers” in the 1920s, cashing in on America’s fascination with Asia and the Middle East after the discovery of King Tutankhamen's tomb in 1922. By the 1930s, the game had become a craze.

# True or false: As the name suggests, Chinese checkers originated in China.

Trick question! Chinese checkers was derived from a game called halma, developed by Massachusetts surgeon George Howard Monks in 1885.

# The six triangular areas that serve as the starting point for each player’s pieces are called what?

Each base is usually colored differently on the board.

# For a two-person game, how many pieces should each player place in his or her home base?

For a two-person game, each player has 15 pieces. If there are more than two players, each will use just 10 pieces.

# The goal of Chinese checkers is to move your pieces from your home base to where?

Don't let the five other bases confuse you! Head for the one directly across the board.

# Which is not a move in Chinese checkers?

To execute a step, a player moves one of his or her pieces to any one of the six surrounding holes. A player executes a hop by jumping his or her piece over any adjacent piece on the board. A skip doesn't exist in Chinese checkers.

# True or false: In traditional Chinese checkers, a player does not collect pieces that he or she has hopped.

For those of you who have played a lot of traditional checkers, resist the urge to pick up pieces after you have hopped over them!

# What's the fewest number of moves necessary to play a complete two-person game of Chinese checkers?

The answer is 30. Don't believe it? This fact was mathematically verified by applied mathematician George I. Bell in 2009.

# Which is the most efficient way to move your pieces across the board?

Because multiple hops can be combined in a single turn, you could conceivably move a piece from your home base to the opposing base in one move.

# What's the best formation in which to move your pieces across the board?

Moving your pieces in a cluster will give you a higher concentration of pieces that can be jumped.

# True or false: If a hop is available, you have to take it.

The rules don't compel you to take a hop. You may not want to if your piece happens to be blocking your opponent's big move.

# True or false: Chinese checkers can be played with teams.

One variation of the game can be played with four people paired in teams of two, or six people joined in teams of either two or three.

# Which is a difference between traditional Chinese checkers and "super" Chinese checkers?

In conventional Chinese checkers, you are only allowed to jump adjacent pieces, but in super Chinese checkers, you can jump more distant pieces.

# When setting up the pieces for "capture" Chinese checkers, which hole in the central hexagon is left open?

The hole on the far right is left open. "Capture" Chinese checkers is more like regular checkers in that players collect any pieces they jump.

# How do you win in "capture" Chinese checkers?

When no more jumps can be made, each player counts up the pieces he or she has captured, and the person with the most is the winner.