The Innovations in Video Game Design Quiz

Estimated Completion Time
3 min
The Innovations in Video Game Design Quiz
Image: Joe Raedle/Getty Images News/Getty Images

About This Quiz

Game designers continually expand on what's possible in video games. From simple simulations to sprawling fantasy epics, innovation has pushed games in new directions. How much do you know about innovation in video game design? Take this quiz to see.
One of the earliest video games, which used an oscilloscope to display the graphics, modeled what sport?
golf
hockey
tennis
"Tennis for Two" was created in 1958 at Brookhaven National Laboratory.

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"The Realm Online" is credited as the first multiplayer online game to load each combat encounter in a separate area from other players, a concept known as ...
tanking
Zerg rushing
instances
The term "instance" comes from computer programming languages, in which an instance is an object created during the running of a program.

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Today, "Warcraft" is best known for the "World of Warcraft" massively multiplayer online role-playing game (MMORPG), but the first "Warcraft" game was a landmark in what genre?
real-time strategy
"Warcraft: Orcs & Humans" was one of the earliest and most popular RTS, or real-time strategy games.
4X
first-person shooter

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The first video game to become popular enough to run on multiple computers at universities around the U.S. was called …
"Lensman"
"Spacewar!"
"Spacewar!" was run on a PDP-1 computer at the Massachusetts Institute of Technology in 1961 and '62, and the code was used to run it at other universities with PDP-1 machines.
"Shoot First"

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The one-on-one fighting game is a video game staple. The first one was released in 1976 and was based on what real-world fighting competition?
boxing
Sega's "Heavyweight Champ" was a black-and-white game based on boxing.
karate
kickboxing

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A video game that is based on exploration and item collection but includes permanent death and does not allow saving is known as a …
hardcore mode
cliff-hanger
roguelike
Roguelike games, based on the 1980 game "Rogue," often feature random environments and challenge players to see how far they can get before dying.

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In 1978 "Space Invaders" brought many new ideas to arcade games, including the concept that a game ends when?
when the timer runs out
when the player runs out of lives
"Space Invaders" continued until all three of the players' lives had been lost. (Gaining extra lives with high scores was another "Space Invaders" innovation.)
when the player reaches a certain score

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What 1989 video game, based on building and controlling a fictional city, introduced the concept of an open-ended game that had no winner or loser?
"SimCity"
"SimCity" put the player in control of a city with no specific goal other than to keep the city growing and thriving.
"Eye of the Beholder"
"Metroid"

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What was the first game to use quick-time events, or pre-rendered cinematic scenes that the player reacts to?
"Star Wars"
"Dragon's Lair"
Released in 1983, "Dragon's Lair" used a laser disc to display cartoon animated scenes.
"Haunted House"

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The earliest persistent-world multiplayer games used a text-only interface and were called MUDs. What does MUD stand for?
massively underrated design
multiuser dungeon
Multiuser dungeons debuted in the 1970s, and many still exist today.
Max's unusual dissertation

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The first game that allowed multiple players to interact in the same virtual space across a network was called …
"Robotron"
"Maze War"
"Maze War," a multiplayer first-person shooter that could connect players over ARPANET, was developed in 1974.
"Doom"

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Which RTS game became so popular that its high-stakes tournaments became the foundation of e-sports?
"StarCraft"
"StarCraft" and its expansions and sequels are featured in tournaments with hundreds of thousands of dollars in annual prizes.
"Command & Conquer"
"Madden NFL"

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"Street Fighter" is a landmark fighting game. What was its biggest game-control innovation?
practice rounds that allowed players to learn new moves
the ability to change from one fighter to another midmatch
fighters who could perform special moves using secret controller combinations
Forward, down, forward-down, "Shoryuken!"

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Video games like "Sweet Home" and "Alone in the Dark" that focus on evasion, mystery solving, frightening storylines and inventory management rather than combat belong to the genre known as …
Japanese role-playing games
survival horror
Survival horror games create tension and fear by making the player feel vulnerable.
action-adventure

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"Minecraft" allows players to dig and explore tunnels, collect resources and items and build things in an innovative way. What game is its most direct inspiration?
"Q*Bert"
"Infiniminer"
"Infiniminer" would look familiar to "Minecraft" fans, although it focused more on finding minerals than exploring and building.
"Dig Dug"

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The process of generating random environments in real time used by games like "Beneath Apple Manor," "Rogue," "River Raid" and "Elite: Dangerous" is known as …
hexadecimal editing
procedural generation
Procedural generation makes games replayable and can create unpredictable, dynamic environments.
loot tables

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What was the first home-console game to use battery-powered RAM to allow the player to save the game?
"Super Mario Bros."
"The Legend of Zelda"
"The Legend of Zelda" was a sprawling adventure role-playing game that allowed players to save it. Earlier console games required complicated passwords to save.
"Yars' Revenge"

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The first text-adventure game, also known as an interactive-fiction game, was "Colossal Cave Adventure" from 1976. What was the most famous text-adventure game?
"Zork"
"Zork" was a highly influential game that featured a strange fantasy story and a sprawling area to explore and interact with.
"Ultima"
"DayZ"

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What game introduced the concept of a gory "fatality" finishing move to the fighting game genre in 1992?
"Kirby's Dream Land"
"Final Fantasy"
"Mortal Kombat"
"Mortal Kombat" was controversial for its use of graphic violence. Finish him!

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Which famous game designer coined the term MMORPG?
Richard Garriott
Garriott, known for creating "Ultima Online," first used the term in 1997.
Shigeru Miyamoto
John Carmack

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You Got:
/20
Joe Raedle/Getty Images News/Getty Images
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